2 Red makes a lot of sense to me, not only am I happy seeing Red, but I'd like to search a second on follow-up sometimes. In the Twin build it makes significantly less sense, since you can OTK way more easily and aren't counting on always seeing a Spright. I just don't want to run a bad honest even in pure Spright, tbh, but at least there it makes sense as a searchable 1 of.
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They're full combo by themselves, and 9 Spright starters makes sense to start at (though I could see myself going as low as 7). Starter plays through Droll if you activate before the main phase, so this card gets much better in TCG where Droll is one of the cards you see more often in the absence of Maximum "C". I don't think you NEED to play full numbers of all of these, but these are the Spright starters, and I think in TCG I'm gonna start on all 3 of each. Having Evil Twins and Sunny in the deck also means the deck actually puts up attack points really easily, and has great lines to OTK.ģ Starter, 3 Blue, 3 Jet. Evil Twins is also much better in this deck than in any other deck - Live Twins can actually summon the card quite easily, and it will help but the numbers on the board, and has occasionally helped break a board or two. Having said that, there are combos that put up Trouble Sunny with lots of negates, and combos that are happy to just put up Ki-Sikil with Elf, Red, Toad, and Carrot. There are basically 2 engines in the deck - the Spright engine, which easily puts up negates but locks us out non link/rank/level 2s, and the Live Twin engine, which draws cards and pops/sends cards, but locks us into fiends. However, Toad makes Spright Elf much stronger, and I will run it while it is legal, This version of Spright isn't as dependent on Toad, so if Toad goes the same way it did in the OCG this version remains very strong. They're also liable to get limited or banned. While Tearalaments might be a better medium term investment, both of the new Tier decks are also liable to be splashed as engines for years to come - they're simply too good at what they do. /.Live/Evil Twin is where I want to start in the new meta. In most case you do not need to care about the ocgcore.dll、sqlite3.dll.Ĭd AI_core_vs2017solution/build/gmake.windowsĬp -f -r.
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/./Assets/Plugins/ How to compile the ocgcore.dll、sqlite3.dll? (Windows) /./Assets/Plugins/Android/ How to compile the libocgcore.so、libsqlite3.so? (Linux)Ĭd AI_core_vs2017solution/build/gmake.linuxĬp -f -r. In most case you do not need to care about the libocgcore.so、libsqlite3.so.Ĭp -f -r libs. How to compile the libocgcore.so、libsqlite3.so? (Android) copy it into YGOProUnity_V2\Assets\Plugins.Yes, the name of the dll is, though it does nothing with c# system :p How to compile the ocgcore.dll(圆4)? In most case you do not need to care about the ocgcore.dll.ĭouble click the YGOProUnity_V2/AI_core_vs2017solution/core.slnīuild the c++ solution in 圆4 and release mode and you get the ocgcore.dllĬopy it into YGOProUnity_V2\Assets\Plugins
How to compile the game?ĭouble click Assets\main.unity to open the solution. When our card game engine is finally finished in about several years, all the contents about Yu-Gi-Oh will be deleted. We use Yu-Gi-Oh card game only to test our engine, and the game is not for commercial use. The game is now being tested in china now, with at least 100,000 users ( about 30% active users ), which is calculated from the downloads of our weekly updating packages.
YGOPro v2 is a card simulation game created in Unity Engine, with same protocol to ygopro. You have just found ygopro v2 in Unity 3D!